001package com.hfg.svg.path;
002
003import java.awt.geom.GeneralPath;
004import java.awt.geom.Path2D;
005import java.awt.geom.Point2D;
006import java.util.List;
007                        
008//------------------------------------------------------------------------------
009/**
010 * Object representation of an SVG (Scalable Vector Graphics) path smooth curveTo ('S' or 's') command.
011 *
012 * @author J. Alex Taylor, hairyfatguy.com
013 */
014//------------------------------------------------------------------------------
015// com.hfg XML/HTML Coding Library
016//
017// This library is free software; you can redistribute it and/or
018// modify it under the terms of the GNU Lesser General Public
019// License as published by the Free Software Foundation; either
020// version 2.1 of the License, or (at your option) any later version.
021//
022// This library is distributed in the hope that it will be useful,
023// but WITHOUT ANY WARRANTY; without even the implied warranty of
024// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
025// Lesser General Public License for more details.
026//
027// You should have received a copy of the GNU Lesser General Public
028// License along with this library; if not, write to the Free Software
029// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
030//
031// J. Alex Taylor, President, Founder, CEO, COO, CFO, OOPS hairyfatguy.com
032// jataylor@hairyfatguy.com
033//------------------------------------------------------------------------------
034               
035public class SvgPathSmoothCurveToCmd extends SvgPathCurveToCmd
036{
037   private Point2D.Float mPrevCmdSecondControlPoint;
038
039   //---------------------------------------------------------------------------
040   public SvgPathSmoothCurveToCmd()
041   {
042      super('S');
043   }
044
045
046   //---------------------------------------------------------------------------
047   @Override
048   public SvgPathSmoothCurveToCmd setRawNumbers(List<Float> inValue)
049   {
050      if (inValue.size()%4 != 0)
051      {
052         throw new SvgPathDataException("A pair of points per command must be given to a smooth curveTo path command!");
053      }
054
055      setNumSteps(inValue.size()/4);
056
057      super.setRawNumbers(inValue);
058      return this;
059   }
060
061   //---------------------------------------------------------------------------
062   public void setPrevCmdSecondControlPoint(Point2D.Float inValue)
063   {
064      mPrevCmdSecondControlPoint = inValue;
065   }
066
067
068   //--------------------------------------------------------------------------
069   // From http://www.w3.org/TR/SVG/paths.html
070   //
071   // Draws a cubic Bézier curve from the current point to (x,y).
072   // The first control point is assumed to be the reflection of the second control point on the previous command relative
073   // to the current point. (If there is no previous command or if the previous command was not an C, c, S or s, assume
074   // the first control point is coincident with the current point.) (x2,y2) is the second control point (i.e., the
075   // control point at the end of the curve). S (uppercase) indicates that absolute coordinates will follow;
076   // s (lowercase) indicates that relative coordinates will follow. Multiple sets of coordinates may be specified to draw a polybézier.
077   // At the end of the command, the new current point becomes the final (x,y) coordinate pair used in the polybézier.
078   public Point2D.Float draw(Path2D.Float inPolyline)
079   {
080      List<Float> rawNumbers = getRawNumbers();
081      int numIndex = 0;
082
083      Point2D.Float currentPoint = getStartingPoint();
084
085      while (numIndex < rawNumbers.size() - 1)
086      {
087         Point2D.Float point1 = new Point2D.Float(rawNumbers.get(numIndex++), rawNumbers.get(numIndex++));
088         Point2D.Float point2 = new Point2D.Float(rawNumbers.get(numIndex++), rawNumbers.get(numIndex++));
089
090         if (isRelative())
091         {
092            point1.setLocation(point1.getX() + currentPoint.getX(), point1.getY() + currentPoint.getY());
093            point2.setLocation(point2.getX() + currentPoint.getX(), point2.getY() + currentPoint.getY());
094         }
095
096         Point2D.Float firstCtrlPoint = currentPoint;
097         if (mPrevCmdSecondControlPoint != null)
098         {
099            // Calculate reflection of the prev second control point
100            firstCtrlPoint = new Point2D.Float((float) (currentPoint.getX() + (2 * (currentPoint.getX() - mPrevCmdSecondControlPoint.getX()))),
101                                               (float) (currentPoint.getY() + (2 * (currentPoint.getY() - mPrevCmdSecondControlPoint.getY()))));
102         }
103
104         inPolyline.curveTo(firstCtrlPoint.getX(), firstCtrlPoint.getY(), point1.getX(), point1.getY(), point2.getX(), point2.getY());
105
106         setSecondControlPoint(point2);
107
108         currentPoint = point2;
109      }
110
111      // Return the last point.
112      return currentPoint;
113   }
114}